Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 105 days ago
5 / 17 / 5
K / D / A
38.5%
Kill participation
821.8
Damage / min
14,008g
428.2 gold / min
24
13 placed · 1 cleared
185
5.7 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToo Overwhelmed#EUW
Riven · Top
2 / 12 / 6
30.8% KP
13,348
10.6% share
11,884g
204 CS · 6.2/m
Zanzarah#1996
Brand · Jungle
10 / 9 / 7
65.4% KP
39,947
31.6% share
15,059g
231 CS · 7.1/m
NEXT G2 MIDKING#60fem
Zed · Mid
9 / 6 / 3
46.2% KP
39,548
31.3% share
17,613g
287 CS · 8.8/m
Spear Shot#1111
Lucian · ADC
5 / 17 / 5
38.5% KP
26,885
21.3% share
14,008g
185 CS · 5.7/m
twtv syzyfekk#PLEU
Milio · Support
0 / 6 / 18
69.2% KP
6,785
5.4% share
9,663g
49 CS · 1.5/m
Red side
VictoryNova Frickin#Crono
Heimerdinger · Top
9 / 11 / 5
28.6% KP
53,525
35.6% share
15,698g
242 CS · 7.4/m
KAATAKURI#BBB
Aatrox · Jungle
10 / 7 / 7
34.7% KP
25,212
16.7% share
15,382g
222 CS · 6.8/m
zwaker#T1WIN
Mel · Mid
14 / 2 / 5
38.8% KP
28,564
19% share
14,899g
246 CS · 7.5/m
Soldier#Asu
Varus · ADC
14 / 2 / 11
51% KP
32,357
21.5% share
21,830g
283 CS · 8.7/m
HOPE#EVE
Nautilus · Support
2 / 4 / 20
44.9% KP
10,893
7.2% share
10,014g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
