Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 105 days ago
5 / 8 / 6
K / D / A
34.4%
Kill participation
647.3
Damage / min
11,025g
379.5 gold / min
28
12 placed · 5 cleared
180
6.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSLY Wakz#SLY
Maokai · Top
5 / 5 / 4
28.1% KP
15,103
13.9% share
11,158g
215 CS · 7.4/m
mray21#EUW
Rek'Sai · Jungle
7 / 5 / 5
37.5% KP
16,449
15.1% share
12,494g
173 CS · 6/m
KAKEGURUI MASHO#SAAAA
Aurora · Mid
8 / 8 / 11
59.4% KP
38,141
35.1% share
14,258g
205 CS · 7.1/m
Spear Shot#1111
Pantheon · ADC
5 / 8 / 6
34.4% KP
18,803
17.3% share
11,025g
180 CS · 6.2/m
ΚΤΕΛ Σπάρτης#23100
Camille · Support
7 / 9 / 12
59.4% KP
20,214
18.6% share
10,861g
22 CS · 0.8/m
Red side
Victorynznm#5424
Gnar · Top
4 / 5 / 8
34.3% KP
23,706
15.3% share
12,349g
238 CS · 8.2/m
sensiz olmaz#recep
Sejuani · Jungle
2 / 4 / 21
65.7% KP
29,290
18.9% share
11,850g
200 CS · 6.9/m
Schmuseyone#BZZ
Yone · Mid
14 / 9 / 9
65.7% KP
40,486
26.1% share
15,568g
225 CS · 7.7/m
sandbinafan#YURI
Kog'Maw · ADC
3 / 7 / 15
51.4% KP
35,857
23.1% share
13,543g
227 CS · 7.8/m
Passed Pawn#EUW2
Mel · Support
12 / 7 / 11
65.7% KP
25,617
16.5% share
12,786g
55 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
