Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 105 days ago
8 / 9 / 12
K / D / A
43.5%
Kill participation
887.3
Damage / min
16,517g
413.4 gold / min
45
17 placed · 4 cleared
262
6.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLVS667#LKV4L
K'Sante · Top
8 / 8 / 9
38.6% KP
30,616
15.4% share
15,982g
242 CS · 6.1/m
Nova Frickin#Crono
Aatrox · Jungle
8 / 12 / 14
50% KP
33,310
16.8% share
16,784g
258 CS · 6.5/m
Mickey Mouse#SZN
LeBlanc · Mid
11 / 9 / 7
40.9% KP
37,850
19% share
16,052g
222 CS · 5.6/m
Mαster Oogwαy#EUW
Ziggs · ADC
13 / 9 / 9
50% KP
53,347
26.8% share
23,972g
360 CS · 9/m
ttv gwenーnlol#zeri
Senna · Support
4 / 8 / 23
61.4% KP
43,658
22% share
16,875g
103 CS · 2.6/m
Red side
DefeatSpear Shot#1111
Gnar · Top
8 / 9 / 12
43.5% KP
35,447
17.9% share
16,517g
262 CS · 6.6/m
Wood on 9#NRS
Quinn · Jungle
19 / 6 / 7
56.5% KP
47,502
24% share
24,380g
333 CS · 8.3/m
eeZaZ#333
Aurora · Mid
9 / 7 / 9
39.1% KP
50,580
25.6% share
18,146g
324 CS · 8.1/m
Felony For Abuse#EUW
Jhin · ADC
9 / 9 / 15
52.2% KP
37,183
18.8% share
19,513g
334 CS · 8.4/m
star zall#twtv
Veigar · Support
1 / 13 / 22
50% KP
27,136
13.7% share
11,874g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
