Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 103 days ago
7 / 9 / 14
K / D / A
53.8%
Kill participation
606
Damage / min
12,347g
360.5 gold / min
130
58 placed · 9 cleared
47
1.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPepek Bol#EUW
Ahri · Top
3 / 8 / 18
47.7% KP
34,897
22.1% share
15,207g
294 CS · 8.6/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
10 / 9 / 14
54.5% KP
27,336
17.3% share
17,245g
241 CS · 7/m
Xaro#1337
Cassiopeia · Mid
5 / 9 / 13
40.9% KP
29,620
18.7% share
12,765g
225 CS · 6.6/m
Radahn#6789
Zeri · ADC
16 / 5 / 12
63.6% KP
40,937
25.9% share
22,534g
326 CS · 9.5/m
Rab#star
Elise · Support
10 / 8 / 15
56.8% KP
25,393
16.1% share
12,856g
39 CS · 1.1/m
Red side
DefeatPrivate Angel#Angel
Sett · Top
1 / 9 / 4
12.8% KP
12,667
9.7% share
10,140g
167 CS · 4.9/m
twtv shiftlol5#2005
Sylas · Jungle
14 / 10 / 11
64.1% KP
37,319
28.5% share
18,286g
217 CS · 6.3/m
Chroniikk#EUW
Zoe · Mid
8 / 9 / 6
35.9% KP
28,399
21.7% share
13,379g
225 CS · 6.6/m
potmacius#msk
Vayne · ADC
9 / 7 / 5
35.9% KP
31,671
24.2% share
18,462g
268 CS · 7.8/m
Spear Shot#1111
Pantheon · Support
7 / 9 / 14
53.8% KP
20,755
15.9% share
12,347g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
