Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 102 days ago
3 / 7 / 12
K / D / A
51.7%
Kill participation
875.4
Damage / min
9,887g
373.3 gold / min
24
10 placed · 0 cleared
157
5.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTissue1#EUW
Aatrox · Top
5 / 5 / 8
43.3% KP
22,719
23.3% share
9,593g
151 CS · 5.7/m
Roubaix Spawner#LDH
Ekko · Jungle
7 / 9 / 8
50% KP
17,501
18% share
10,573g
166 CS · 6.3/m
Boda#win
Sylas · Mid
9 / 4 / 8
56.7% KP
21,574
22.2% share
10,570g
166 CS · 6.3/m
Backslicer#KekW
Aurelion Sol · ADC
5 / 5 / 5
33.3% KP
19,645
20.2% share
10,665g
181 CS · 6.8/m
Not ZeroOo#EUW
Camille · Support
4 / 6 / 10
46.7% KP
15,960
16.4% share
8,860g
30 CS · 1.1/m
Red side
VictorySpear Shot#1111
Pantheon · Top
3 / 7 / 12
51.7% KP
23,184
18.9% share
9,887g
157 CS · 5.9/m
Iivo#Iivo
Cho'Gath · Jungle
5 / 6 / 6
37.9% KP
14,924
12.2% share
11,947g
196 CS · 7.4/m
TwTv LadicusVibe#Vayne
Vayne · Mid
14 / 6 / 8
75.9% KP
50,033
40.8% share
15,384g
206 CS · 7.8/m
ttv fabeaneuw#0000
Hwei · ADC
3 / 4 / 11
48.3% KP
25,190
20.5% share
11,446g
204 CS · 7.7/m
IHEBIC#0000
Shen · Support
4 / 7 / 18
75.9% KP
9,379
7.6% share
9,357g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
