Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 102 days ago
6 / 9 / 6
K / D / A
48%
Kill participation
942
Damage / min
10,757g
409.8 gold / min
24
9 placed · 0 cleared
206
7.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAitchAre#6767
Darius · Top
16 / 2 / 3
47.5% KP
25,081
24.7% share
16,146g
242 CS · 9.2/m
MyMomsKindaCoach#Less
Zac · Jungle
5 / 5 / 20
62.5% KP
15,154
14.9% share
11,598g
142 CS · 5.4/m
star zall#twtv
Veigar · Mid
2 / 7 / 10
30% KP
10,412
10.3% share
9,933g
205 CS · 7.8/m
Miralis Funesto#MH3U
Gwen · ADC
8 / 8 / 12
50% KP
20,400
20.1% share
13,511g
173 CS · 6.6/m
sindrelolpro2345#EUW
Senna · Support
9 / 4 / 20
72.5% KP
30,431
30% share
11,826g
36 CS · 1.4/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
6 / 9 / 6
48% KP
24,727
23.5% share
10,757g
206 CS · 7.8/m
Karlovačko#EUW
Rengar · Jungle
10 / 7 / 5
60% KP
21,494
20.4% share
13,454g
221 CS · 8.4/m
Annie IRL#Annie
Annie · Mid
4 / 6 / 9
52% KP
26,952
25.6% share
10,639g
182 CS · 6.9/m
hsin#yas
Yasuo · ADC
4 / 9 / 9
52% KP
18,193
17.3% share
10,377g
196 CS · 7.5/m
Traumtänzer#Mond
Malphite · Support
1 / 10 / 12
52% KP
13,864
13.2% share
7,763g
51 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
