Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 101 days ago
10 / 8 / 3
K / D / A
31%
Kill participation
713.1
Damage / min
11,636g
486.9 gold / min
29
10 placed · 1 cleared
164
6.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv BZ EUW#INSHL
Zed · Top
5 / 3 / 10
35.7% KP
21,680
21.1% share
10,897g
185 CS · 7.7/m
tommy vercetti#252
Cho'Gath · Jungle
5 / 4 / 13
42.9% KP
14,033
13.6% share
12,508g
201 CS · 8.4/m
Toji Fushiguro#Mad95
Locke · Mid
18 / 6 / 5
54.8% KP
33,546
32.6% share
14,411g
160 CS · 6.7/m
Spear Shot#1111
Pantheon · ADC
10 / 8 / 3
31% KP
17,044
16.6% share
11,636g
164 CS · 6.9/m
detdert adc acc#RANK1
Bard · Support
4 / 7 / 21
59.5% KP
16,639
16.2% share
9,458g
15 CS · 0.6/m
Red side
DefeatKaitze#spuds
Yone · Top
3 / 7 / 1
14.8% KP
18,122
18.9% share
9,530g
190 CS · 7.9/m
Cheburashka#Ace
Nocturne · Jungle
4 / 8 / 5
33.3% KP
13,624
14.2% share
9,427g
156 CS · 6.5/m
Köinzell#000
Riven · Mid
7 / 9 / 6
48.1% KP
16,830
17.6% share
10,810g
151 CS · 6.3/m
LOCKED TF IN#6802
Ziggs · ADC
8 / 7 / 7
55.6% KP
31,228
32.6% share
12,527g
159 CS · 6.7/m
J1HUIV#000
Camille · Support
5 / 11 / 9
51.9% KP
15,885
16.6% share
8,991g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
