Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 100 days ago
5 / 1 / 6
K / D / A
25.6%
Kill participation
374.6
Damage / min
11,902g
490.1 gold / min
26
10 placed · 3 cleared
234
9.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv BZ EUW#INSHL
Zed · Top
0 / 8 / 2
33.3% KP
10,786
18.5% share
8,500g
213 CS · 8.8/m
Miralis Funesto#MH3U
Gwen · Jungle
3 / 6 / 3
100% KP
12,519
21.5% share
10,805g
177 CS · 7.3/m
twtv laabuk#0124
Malzahar · Mid
0 / 6 / 2
33.3% KP
16,375
28.1% share
7,996g
211 CS · 8.7/m
FNC Upset#0308
Zeri · ADC
3 / 13 / 2
83.3% KP
13,801
23.7% share
11,270g
198 CS · 8.2/m
Elder God Heavy#5954
Lulu · Support
0 / 10 / 4
66.7% KP
4,863
8.3% share
5,508g
16 CS · 0.7/m
Red side
VictorySpear Shot#1111
Pantheon · Top
5 / 1 / 6
25.6% KP
9,097
11.7% share
11,902g
234 CS · 9.6/m
detdert adc acc#RANK1
Sylas · Jungle
9 / 2 / 8
39.5% KP
15,837
20.4% share
11,724g
213 CS · 8.8/m
Galați#77251
Locke · Mid
15 / 0 / 7
51.2% KP
26,663
34.3% share
15,274g
248 CS · 10.2/m
pew#shot
Yasuo · ADC
10 / 2 / 11
48.8% KP
16,322
21% share
12,888g
192 CS · 7.9/m
Music4U#SONA
Sona · Support
4 / 1 / 16
46.5% KP
9,871
12.7% share
7,850g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
