Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 100 days ago
17 / 12 / 11
K / D / A
59.6%
Kill participation
1,236.4
Damage / min
19,000g
476.4 gold / min
153
62 placed · 11 cleared
82
2.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Aurora · Top
10 / 11 / 5
32.6% KP
48,903
27.2% share
15,730g
267 CS · 6.7/m
DMG Symphonie#DONK
Xin Zhao · Jungle
9 / 9 / 13
47.8% KP
36,465
20.3% share
16,911g
262 CS · 6.6/m
Posty#Herta
Ahri · Mid
8 / 7 / 13
45.7% KP
38,591
21.4% share
16,553g
278 CS · 7/m
害怕999#hirm
Draven · ADC
14 / 11 / 9
50% KP
42,204
23.5% share
24,484g
334 CS · 8.4/m
Feismin#Comet
Janna · Support
5 / 9 / 26
67.4% KP
13,776
7.7% share
13,169g
38 CS · 1/m
Red side
Victoryseptico1#EUW
Jayce · Top
5 / 9 / 8
27.7% KP
42,959
19.3% share
17,929g
335 CS · 8.4/m
Thebausffs#COOL
Ivern · Jungle
6 / 6 / 18
51.1% KP
39,861
17.9% share
20,424g
301 CS · 7.5/m
ロシナンテ#Crzn
Azir · Mid
9 / 10 / 12
44.7% KP
43,856
19.7% share
18,589g
320 CS · 8/m
Gunfire#ADC3
Caitlyn · ADC
10 / 9 / 13
48.9% KP
46,325
20.8% share
20,344g
234 CS · 5.9/m
Spear Shot#1111
Pantheon · Support
17 / 12 / 11
59.6% KP
49,310
22.2% share
19,000g
82 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
