Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 99 days ago
3 / 7 / 4
K / D / A
31.8%
Kill participation
766
Damage / min
12,403g
394.2 gold / min
31
12 placed · 4 cleared
230
7.3 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAbner#EUW0
Aatrox · Top
6 / 6 / 8
40% KP
23,129
17.8% share
11,126g
173 CS · 5.5/m
DOSEMECI NightyN#2222
Udyr · Jungle
7 / 6 / 16
65.7% KP
28,884
22.2% share
13,403g
172 CS · 5.5/m
ttv ronaldoo#1234
Vayne · Mid
7 / 6 / 11
51.4% KP
40,552
31.2% share
13,276g
230 CS · 7.3/m
Dehastović#HYPHY
Mel · ADC
14 / 1 / 7
60% KP
32,471
25% share
17,851g
303 CS · 9.6/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 3 / 25
74.3% KP
5,097
3.9% share
9,321g
28 CS · 0.9/m
Red side
DefeatJACKPOT#GAMBA
Naafiri · Top
9 / 6 / 3
54.5% KP
36,809
31% share
14,145g
230 CS · 7.3/m
Lapishorcux#EUW
Hecarim · Jungle
4 / 7 / 9
59.1% KP
23,762
20% share
12,484g
238 CS · 7.6/m
Saku#ritou
Cho'Gath · Mid
6 / 6 / 2
36.4% KP
25,295
21.3% share
12,281g
226 CS · 7.2/m
Spear Shot#1111
Lucian · ADC
3 / 7 / 4
31.8% KP
24,103
20.3% share
12,403g
230 CS · 7.3/m
TF AON#TOTO
Galio · Support
0 / 10 / 10
45.5% KP
8,727
7.4% share
7,682g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
