Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 99 days ago
12 / 2 / 9
K / D / A
67.7%
Kill participation
983.7
Damage / min
12,940g
562.2 gold / min
16
9 placed · 0 cleared
187
8.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
12 / 2 / 9
67.7% KP
22,642
29.6% share
12,940g
187 CS · 8.1/m
Splash#0 1
Evelynn · Jungle
6 / 2 / 10
51.6% KP
10,271
13.4% share
10,255g
145 CS · 6.3/m
who is remnant#nenad
Irelia · Mid
8 / 6 / 6
45.2% KP
20,191
26.4% share
11,802g
190 CS · 8.3/m
SLENDOOOO#DAC
Kai'Sa · ADC
2 / 4 / 11
41.9% KP
15,575
20.3% share
10,952g
191 CS · 8.3/m
Felony For Abuse#EUW
Jarvan IV · Support
3 / 5 / 18
67.7% KP
7,905
10.3% share
8,747g
31 CS · 1.3/m
Red side
Defeatdetdert adc acc#RANK1
Yasuo · Top
2 / 8 / 1
15.8% KP
11,114
15.1% share
7,986g
177 CS · 7.7/m
BeuteuDeter#EUW
Rumble · Jungle
6 / 4 / 4
52.6% KP
13,681
18.6% share
10,390g
157 CS · 6.8/m
Annie IRL#Annie
Annie · Mid
4 / 9 / 4
42.1% KP
18,422
25% share
8,666g
167 CS · 7.3/m
GALA RULER AEON#EUW
Ezreal · ADC
5 / 5 / 7
63.2% KP
24,335
33% share
11,129g
179 CS · 7.8/m
Bethersham#EUW
Nautilus · Support
2 / 5 / 8
52.6% KP
6,084
8.3% share
6,623g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
