Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 98 days ago
12 / 4 / 14
K / D / A
68.4%
Kill participation
986.3
Damage / min
11,849g
506.4 gold / min
71
31 placed · 5 cleared
36
1.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeishu#TTV
Yasuo · Top
1 / 9 / 2
23.1% KP
11,260
16.2% share
7,594g
158 CS · 6.8/m
Theocacs#EUW
Graves · Jungle
4 / 8 / 3
53.8% KP
9,861
14.2% share
9,279g
152 CS · 6.5/m
Blue#HLE11
Viktor · Mid
2 / 8 / 3
38.5% KP
14,155
20.4% share
7,970g
183 CS · 7.8/m
Felony For Abuse#EUW
Karthus · ADC
5 / 6 / 2
53.8% KP
28,357
40.8% share
10,358g
176 CS · 7.5/m
PlaidCaleçon#777
Nautilus · Support
1 / 7 / 7
61.5% KP
5,794
8.3% share
6,425g
25 CS · 1.1/m
Red side
VictorycuteZBEUBOWO#EUW
Sett · Top
6 / 2 / 7
34.2% KP
16,124
18.6% share
12,441g
194 CS · 8.3/m
zng zng zng#11111
Quinn · Jungle
6 / 1 / 8
36.8% KP
13,678
15.8% share
13,125g
216 CS · 9.2/m
Oguzkhan#D8181
Syndra · Mid
6 / 4 / 10
42.1% KP
19,209
22.2% share
10,325g
187 CS · 8/m
JACKPOT#GAMBA
Shyvana · ADC
8 / 3 / 6
36.8% KP
14,512
16.8% share
11,983g
159 CS · 6.8/m
Spear Shot#1111
Pantheon · Support
12 / 4 / 14
68.4% KP
23,080
26.7% share
11,849g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
