Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 98 days ago
5 / 11 / 3
K / D / A
40%
Kill participation
613.2
Damage / min
11,618g
444.9 gold / min
27
9 placed · 4 cleared
192
7.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysandbinafan#YURI
Kog'Maw · Top
10 / 4 / 6
37.2% KP
21,761
20.7% share
12,726g
185 CS · 7.1/m
race my mind#drake
Graves · Jungle
7 / 4 / 9
37.2% KP
17,482
16.6% share
13,127g
197 CS · 7.5/m
Nothing much#EUW
Twisted Fate · Mid
6 / 4 / 13
44.2% KP
18,335
17.4% share
15,537g
233 CS · 8.9/m
regate#EUW12
Karthus · ADC
17 / 5 / 13
69.8% KP
35,178
33.4% share
17,029g
209 CS · 8/m
Mm GragASS#EUW
Camille · Support
3 / 3 / 14
39.5% KP
12,424
11.8% share
8,583g
29 CS · 1.1/m
Red side
DefeatObiDagsYTB#EUW
Vayne · Top
4 / 8 / 6
50% KP
17,699
23.2% share
10,585g
170 CS · 6.5/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
4 / 6 / 6
50% KP
12,050
15.8% share
11,186g
187 CS · 7.2/m
True To Myself#EU1
Syndra · Mid
6 / 8 / 6
60% KP
20,275
26.6% share
13,489g
218 CS · 8.3/m
Spear Shot#1111
Caitlyn · ADC
5 / 11 / 3
40% KP
16,016
21% share
11,618g
192 CS · 7.4/m
ROSS Smarty#smt
Lux · Support
1 / 10 / 9
50% KP
10,107
13.3% share
7,538g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
