Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 98 days ago
1 / 6 / 12
K / D / A
54.2%
Kill participation
497.3
Damage / min
8,274g
321.3 gold / min
18
7 placed · 1 cleared
129
5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShieda Saeeun1#KAYN
Renekton · Top
6 / 8 / 8
58.3% KP
26,790
31.4% share
10,487g
189 CS · 7.3/m
Spear Shot#1111
Jarvan IV · Jungle
1 / 6 / 12
54.2% KP
12,806
15% share
8,274g
129 CS · 5/m
Exileh8#44444
Locke · Mid
8 / 7 / 0
33.3% KP
19,689
23.1% share
11,125g
232 CS · 9/m
BW HolyPhoenix#PHX
Swain · ADC
8 / 8 / 7
62.5% KP
19,511
22.9% share
11,610g
163 CS · 6.3/m
Smoke#TELLY
Alistar · Support
1 / 13 / 15
66.7% KP
6,403
7.5% share
7,244g
31 CS · 1.2/m
Red side
VictoryChicago Red#DROSE
Darius · Top
7 / 9 / 7
33.3% KP
30,162
21% share
11,208g
170 CS · 6.6/m
KING SUMBUL#ZYQX
Hecarim · Jungle
10 / 5 / 16
61.9% KP
27,787
19.3% share
13,222g
217 CS · 8.4/m
Mr useful#361
Galio · Mid
15 / 2 / 11
61.9% KP
44,473
31% share
14,744g
253 CS · 9.8/m
Allié 1#POE
Yasuo · ADC
5 / 4 / 16
50% KP
24,383
17% share
13,231g
210 CS · 8.2/m
KindheartedQueen#Gentl
Janna · Support
5 / 4 / 27
76.2% KP
16,851
11.7% share
9,630g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
