Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 96 days ago
7 / 11 / 10
K / D / A
51.5%
Kill participation
1,048.9
Damage / min
12,244g
408.6 gold / min
31
11 placed · 2 cleared
170
5.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
7 / 11 / 10
51.5% KP
31,431
24.4% share
12,244g
170 CS · 5.7/m
Scen4rio漢須#mid01
Jarvan IV · Jungle
5 / 10 / 12
51.5% KP
22,072
17.1% share
12,535g
214 CS · 7.1/m
Fred#yuki
Akali · Mid
15 / 6 / 4
57.6% KP
40,502
31.4% share
14,455g
222 CS · 7.4/m
G2 Hans Sama#12838
Syndra · ADC
1 / 12 / 6
21.2% KP
18,595
14.4% share
10,145g
195 CS · 6.5/m
reo#peace
Sona · Support
5 / 6 / 18
69.7% KP
16,293
12.6% share
10,635g
45 CS · 1.5/m
Red side
Victorywho is remnant#nenad
Irelia · Top
15 / 9 / 8
51.1% KP
48,508
29.4% share
17,500g
232 CS · 7.7/m
i miss csgo#1481
Nocturne · Jungle
9 / 4 / 16
55.6% KP
26,683
16.2% share
14,114g
194 CS · 6.5/m
Gluttony#Wrath
Ryze · Mid
13 / 10 / 2
33.3% KP
34,680
21% share
14,437g
222 CS · 7.4/m
Sergeant Sona#KJP
Viktor · ADC
7 / 5 / 16
51.1% KP
42,784
25.9% share
14,517g
205 CS · 6.8/m
DONT GET C#EUW
Karma · Support
1 / 5 / 25
57.8% KP
12,247
7.4% share
9,877g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
