Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 96 days ago
8 / 9 / 17
K / D / A
73.5%
Kill participation
821.6
Damage / min
13,173g
400 gold / min
119
53 placed · 4 cleared
38
1.2 CS / min
Objective control
0
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Annie · Top
16 / 5 / 12
71.8% KP
31,635
23.4% share
15,937g
206 CS · 6.3/m
solitude#0 0 0
Karthus · Jungle
10 / 10 / 16
66.7% KP
39,997
29.6% share
15,785g
220 CS · 6.7/m
ttv ronaldoo#1234
Yone · Mid
5 / 5 / 8
33.3% KP
29,785
22.1% share
16,663g
313 CS · 9.5/m
TwTv PoEs tk#EUW11
Riven · ADC
5 / 7 / 12
43.6% KP
22,218
16.5% share
16,612g
264 CS · 8/m
milkcheesebread#EUW
Sona · Support
3 / 7 / 17
51.3% KP
11,312
8.4% share
10,395g
45 CS · 1.4/m
Red side
VictoryLesbian princess#UwU
Singed · Top
1 / 6 / 15
47.1% KP
16,957
14.1% share
14,954g
292 CS · 8.9/m
GENERAL detdert#R1GX
Talon · Jungle
6 / 6 / 10
47.1% KP
17,814
14.8% share
16,473g
315 CS · 9.6/m
Po Gap#EUW
Galio · Mid
10 / 9 / 12
64.7% KP
32,184
26.8% share
14,942g
239 CS · 7.3/m
Exileh8#44444
Mel · ADC
9 / 9 / 2
32.4% KP
26,046
21.7% share
14,766g
254 CS · 7.7/m
Spear Shot#1111
Pantheon · Support
8 / 9 / 17
73.5% KP
27,058
22.5% share
13,173g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
