Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 96 days ago
4 / 4 / 4
K / D / A
26.7%
Kill participation
679.3
Damage / min
7,397g
374.2 gold / min
16
7 placed · 1 cleared
141
7.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
4 / 4 / 4
26.7% KP
13,428
17.9% share
7,397g
141 CS · 7.1/m
rar uwu meow#meow
Locke · Jungle
11 / 5 / 8
63.3% KP
17,009
22.7% share
10,391g
132 CS · 6.7/m
Lesbian princess#UwU
Singed · Mid
3 / 6 / 6
30% KP
13,854
18.5% share
8,205g
168 CS · 8.5/m
faz#kog
Jinx · ADC
11 / 0 / 10
70% KP
26,132
34.9% share
13,913g
203 CS · 10.3/m
GALA RULER AEON#EUW
Milio · Support
1 / 2 / 21
73.3% KP
4,465
6% share
7,042g
13 CS · 0.7/m
Red side
DefeatPo Gap#EUW
Akali · Top
3 / 7 / 4
41.2% KP
9,577
15.8% share
6,986g
132 CS · 6.7/m
Fred#yuki
Lee Sin · Jungle
0 / 6 / 7
41.2% KP
7,518
12.4% share
6,378g
118 CS · 6/m
Katashi#Mid
Sylas · Mid
12 / 3 / 4
94.1% KP
25,004
41.2% share
10,901g
145 CS · 7.3/m
Évangelille#LILLE
Zeri · ADC
2 / 6 / 0
11.8% KP
10,331
17% share
8,402g
171 CS · 8.7/m
smerfik#666
Nautilus · Support
0 / 8 / 11
64.7% KP
8,201
13.5% share
5,306g
16 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
