Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 96 days ago
10 / 9 / 4
K / D / A
56%
Kill participation
1,227.2
Damage / min
13,158g
431.2 gold / min
24
12 placed · 2 cleared
204
6.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
10 / 9 / 4
56% KP
37,450
33% share
13,158g
204 CS · 6.7/m
Mainzer Magier#Wiz
Sylas · Jungle
7 / 8 / 11
72% KP
27,218
24% share
12,877g
172 CS · 5.6/m
legend#flow
Yasuo · Mid
5 / 9 / 7
48% KP
25,144
22.2% share
12,897g
250 CS · 8.2/m
Mikke#Heba
Anivia · ADC
2 / 10 / 4
24% KP
14,370
12.7% share
9,773g
181 CS · 5.9/m
Noumi#212
Fiddlesticks · Support
1 / 4 / 11
48% KP
9,314
8.2% share
8,011g
32 CS · 1/m
Red side
Victorylast try#yuri
Garen · Top
3 / 6 / 9
30.8% KP
16,653
11.7% share
9,928g
143 CS · 4.7/m
TheDayIDied#EUW
Kha'Zix · Jungle
12 / 2 / 9
53.8% KP
39,626
27.8% share
17,653g
270 CS · 8.8/m
Galați#77251
Locke · Mid
16 / 3 / 8
61.5% KP
34,243
24% share
17,485g
255 CS · 8.4/m
SeXnS#SeXnS
Mel · ADC
7 / 9 / 8
38.5% KP
31,947
22.4% share
14,716g
228 CS · 7.5/m
Captain Fahrixi#EUW
Bard · Support
1 / 5 / 16
43.6% KP
20,271
14.2% share
9,797g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
