Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 96 days ago
4 / 9 / 5
K / D / A
45%
Kill participation
571.3
Damage / min
9,324g
352.7 gold / min
20
10 placed · 1 cleared
132
5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatC0KCASAURUS#REX
Tryndamere · Top
6 / 6 / 3
45% KP
25,103
22.1% share
12,812g
230 CS · 8.7/m
Spear Shot#1111
Nocturne · Jungle
4 / 9 / 5
45% KP
15,101
13.3% share
9,324g
132 CS · 5/m
Nano#AFW
Orianna · Mid
1 / 8 / 5
30% KP
21,863
19.2% share
8,722g
197 CS · 7.5/m
tzeiranidis#EUW
Corki · ADC
7 / 8 / 6
65% KP
37,855
33.3% share
12,662g
184 CS · 7/m
fractured soul#Lydie
Sylas · Support
2 / 14 / 7
45% KP
13,695
12.1% share
7,796g
37 CS · 1.4/m
Red side
VictoryFred#yuki
K'Sante · Top
4 / 3 / 11
33.3% KP
25,133
19.4% share
11,375g
194 CS · 7.3/m
KING SUMBUL#ZYQX
Hecarim · Jungle
10 / 1 / 14
53.3% KP
26,981
20.8% share
16,096g
313 CS · 11.8/m
HLT Inugami#loser
Ekko · Mid
12 / 2 / 8
44.4% KP
27,699
21.4% share
12,619g
165 CS · 6.2/m
GALA RULER AEON#EUW
Senna · ADC
9 / 6 / 20
64.4% KP
26,654
20.5% share
14,376g
184 CS · 7/m
TwTv22iskaabulo#iskaa
Pantheon · Support
10 / 8 / 13
51.1% KP
23,243
17.9% share
11,125g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
