Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 95 days ago
4 / 5 / 15
K / D / A
59.4%
Kill participation
647.3
Damage / min
12,576g
416.2 gold / min
30
12 placed · 0 cleared
201
6.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySSO Axel#EUW
Tryndamere · Top
8 / 2 / 1
28.1% KP
30,478
25.9% share
17,470g
381 CS · 12.6/m
Spear Shot#1111
Jarvan IV · Jungle
4 / 5 / 15
59.4% KP
19,559
16.6% share
12,576g
201 CS · 6.7/m
Endurance#TARS
Hwei · Mid
9 / 4 / 6
46.9% KP
32,679
27.8% share
12,610g
223 CS · 7.4/m
Évangelille#LILLE
Jinx · ADC
7 / 7 / 10
53.1% KP
23,286
19.8% share
14,449g
219 CS · 7.2/m
unforgiven#12321
Nautilus · Support
4 / 3 / 17
65.6% KP
11,606
9.9% share
9,815g
22 CS · 0.7/m
Red side
Defeattonythetiger#lol
Vladimir · Top
1 / 6 / 7
38.1% KP
20,123
23.3% share
9,799g
222 CS · 7.3/m
Oguri Cap#EUWW
Wukong · Jungle
2 / 9 / 8
47.6% KP
9,630
11.1% share
9,597g
144 CS · 4.8/m
bro#han
Yasuo · Mid
2 / 2 / 8
47.6% KP
15,484
17.9% share
11,851g
323 CS · 10.7/m
twtv blinkv1#metin
Twitch · ADC
16 / 8 / 1
81% KP
35,887
41.5% share
17,711g
203 CS · 6.7/m
Infinity#5365
Rakan · Support
0 / 7 / 13
61.9% KP
5,283
6.1% share
7,577g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
