Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 95 days ago
7 / 1 / 7
K / D / A
48.3%
Kill participation
495.7
Damage / min
12,596g
500.8 gold / min
27
7 placed · 1 cleared
208
8.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBESTSINGEDWORLD#BEST
Singed · Top
14 / 2 / 10
82.8% KP
38,325
38.3% share
14,247g
245 CS · 9.7/m
Spear Shot#1111
Jarvan IV · Jungle
7 / 1 / 7
48.3% KP
12,468
12.5% share
12,596g
208 CS · 8.3/m
c0st0m#dane
Sylas · Mid
2 / 5 / 5
24.1% KP
25,822
25.8% share
9,856g
193 CS · 7.7/m
GALA RULER AEON#EUW
Senna · ADC
5 / 1 / 13
62.1% KP
15,776
15.8% share
12,084g
197 CS · 7.8/m
Magnus Carlsen#PIUL
Leona · Support
1 / 1 / 18
65.5% KP
7,707
7.7% share
7,745g
31 CS · 1.2/m
Red side
DefeatHaster#EUWz
Renekton · Top
2 / 8 / 3
50% KP
21,432
27.9% share
8,678g
170 CS · 6.8/m
KING SUMBUL#ZYQX
Hecarim · Jungle
3 / 7 / 1
40% KP
16,901
22% share
9,551g
173 CS · 6.9/m
Fred#yuki
Aurora · Mid
2 / 4 / 3
50% KP
16,557
21.5% share
9,356g
213 CS · 8.5/m
KED1111111#1310
Syndra · ADC
1 / 4 / 3
40% KP
14,065
18.3% share
11,001g
224 CS · 8.9/m
kamilinio#EUW
Seraphine · Support
2 / 6 / 6
80% KP
7,975
10.4% share
7,567g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
