Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 93 days ago
15 / 4 / 16
K / D / A
67.4%
Kill participation
1,341.9
Damage / min
18,927g
501.8 gold / min
41
9 placed · 10 cleared
258
6.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVEmploid#EUW75
Jayce · Top
8 / 5 / 10
48.6% KP
37,544
22.4% share
16,379g
270 CS · 7.2/m
Chill1000#larry
Xin Zhao · Jungle
4 / 8 / 12
43.2% KP
29,164
17.4% share
14,966g
247 CS · 6.5/m
yebit#haha
Viktor · Mid
4 / 8 / 16
54.1% KP
43,916
26.2% share
14,670g
274 CS · 7.3/m
Ryuk#adc
Mel · ADC
15 / 13 / 9
64.9% KP
38,180
22.8% share
17,840g
224 CS · 5.9/m
Passed Pawn#EUW2
Camille · Support
6 / 12 / 12
48.6% KP
18,498
11.1% share
12,838g
31 CS · 0.8/m
Red side
Victoryregate#EUW12
Syndra · Top
8 / 6 / 19
58.7% KP
29,175
17.3% share
16,358g
262 CS · 6.9/m
Spear Shot#1111
Pantheon · Jungle
15 / 4 / 16
67.4% KP
50,613
30.1% share
18,927g
258 CS · 6.8/m
Turning Point 3#III
Aurora · Mid
12 / 7 / 15
58.7% KP
39,171
23.3% share
17,102g
290 CS · 7.7/m
SLENDOOOO#DAC
Draven · ADC
6 / 10 / 16
47.8% KP
31,102
18.5% share
19,244g
275 CS · 7.3/m
Walid Georgey#EUW
Leona · Support
5 / 10 / 19
52.2% KP
18,180
10.8% share
12,092g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
