Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 93 days ago
9 / 11 / 13
K / D / A
48.9%
Kill participation
1,313
Damage / min
13,923g
446 gold / min
28
13 placed · 1 cleared
191
6.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
9 / 11 / 13
48.9% KP
40,989
26.4% share
13,923g
191 CS · 6.1/m
휘드스#Rank1
Elise · Jungle
12 / 7 / 7
42.2% KP
28,102
18.1% share
17,407g
273 CS · 8.7/m
19helforca03#EUW
Annie · Mid
13 / 8 / 10
51.1% KP
46,157
29.7% share
16,316g
211 CS · 6.8/m
mira#buh
Ezreal · ADC
5 / 6 / 6
24.4% KP
20,332
13.1% share
14,286g
231 CS · 7.4/m
Perfect Time#7Sins
Rell · Support
6 / 7 / 26
71.1% KP
19,667
12.7% share
11,702g
24 CS · 0.8/m
Red side
DefeatBW HolyPhoenix#PHX
Vayne · Top
8 / 13 / 7
38.5% KP
20,359
15.9% share
11,597g
146 CS · 4.7/m
Oguri Cap#EUWW
Hecarim · Jungle
11 / 6 / 16
69.2% KP
33,245
25.9% share
16,658g
258 CS · 8.3/m
Kolashiu#EUW
Zoe · Mid
12 / 11 / 9
53.8% KP
34,860
27.2% share
14,602g
157 CS · 5/m
navy#sera
Seraphine · ADC
3 / 6 / 10
33.3% KP
18,933
14.8% share
13,032g
259 CS · 8.3/m
Go Roam#EUW
Sylas · Support
5 / 9 / 18
59% KP
20,820
16.2% share
10,958g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
