Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 93 days ago
9 / 7 / 10
K / D / A
55.9%
Kill participation
864
Damage / min
9,546g
410.6 gold / min
27
9 placed · 4 cleared
95
4.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv laabuk#0124
Lulu · Top
4 / 4 / 7
68.8% KP
16,340
26.7% share
8,541g
155 CS · 6.7/m
GENERAL detdert#R1GX
Talon · Jungle
8 / 5 / 2
62.5% KP
14,082
23% share
10,475g
145 CS · 6.2/m
ElCeliacoLoco#7777
Galio · Mid
1 / 9 / 5
37.5% KP
10,163
16.6% share
6,325g
115 CS · 4.9/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
1 / 5 / 1
12.5% KP
6,302
10.3% share
7,314g
122 CS · 5.2/m
qeqweasf#asdf
Camille · Support
2 / 11 / 8
62.5% KP
14,336
23.4% share
7,657g
48 CS · 2.1/m
Red side
VictorySpear Shot#1111
Pantheon · Top
9 / 7 / 10
55.9% KP
20,089
20.8% share
9,546g
95 CS · 4.1/m
tommy vercetti#252
Nidalee · Jungle
6 / 2 / 9
44.1% KP
17,149
17.7% share
12,290g
197 CS · 8.5/m
HF OMON#FUEGO
Yone · Mid
11 / 5 / 6
50% KP
34,056
35.2% share
12,556g
220 CS · 9.5/m
Évangelille#LILLE
Kai'Sa · ADC
5 / 1 / 6
32.4% KP
15,076
15.6% share
13,444g
230 CS · 9.9/m
Caussi#EUW
Neeko · Support
3 / 1 / 12
44.1% KP
10,419
10.8% share
7,766g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
