Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 92 days ago
3 / 6 / 1
K / D / A
21.1%
Kill participation
405.4
Damage / min
7,952g
374.8 gold / min
20
7 placed · 0 cleared
159
7.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBESTSINGEDWORLD#BEST
Singed · Top
1 / 2 / 3
21.1% KP
5,890
9.5% share
6,154g
113 CS · 5.3/m
Spear Shot#1111
Pantheon · Jungle
3 / 6 / 1
21.1% KP
8,601
13.9% share
7,952g
159 CS · 7.5/m
Abronissek#IWD
Ahri · Mid
5 / 6 / 4
47.4% KP
17,354
28.1% share
8,675g
165 CS · 7.8/m
Goldenpenny#EUW
Miss Fortune · ADC
4 / 9 / 4
42.1% KP
16,747
27.1% share
8,521g
139 CS · 6.6/m
佳佳晔#UwU
Camille · Support
6 / 9 / 8
73.7% KP
13,189
21.3% share
7,576g
15 CS · 0.7/m
Red side
Victoryseptico1#EUW
Vayne · Top
1 / 1 / 2
9.4% KP
9,444
13% share
8,749g
201 CS · 9.5/m
Kokoro#1206
Nidalee · Jungle
12 / 1 / 7
59.4% KP
20,686
28.4% share
12,171g
175 CS · 8.2/m
Crankxxx#0505
Sylas · Mid
7 / 5 / 2
28.1% KP
12,684
17.4% share
9,141g
154 CS · 7.3/m
T1 Smash#2006
Ashe · ADC
8 / 6 / 13
65.6% KP
20,312
27.9% share
11,766g
144 CS · 6.8/m
KAKEGURUI MASHO#SAAAA
Seraphine · Support
4 / 6 / 21
78.1% KP
9,663
13.3% share
8,722g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
