Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 92 days ago
8 / 8 / 13
K / D / A
70%
Kill participation
1,312.2
Damage / min
16,179g
490.5 gold / min
26
11 placed · 3 cleared
232
7 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRocky Fix#1111
Ornn · Top
4 / 4 / 11
50% KP
24,269
22.2% share
11,965g
262 CS · 7.9/m
KARIMKT#2208
Sylas · Jungle
4 / 8 / 13
56.7% KP
19,761
18.1% share
11,785g
188 CS · 5.7/m
Dirksu#EUW
Galio · Mid
9 / 7 / 8
56.7% KP
23,672
21.6% share
13,325g
244 CS · 7.4/m
sandbinafan#YURI
Miss Fortune · ADC
12 / 5 / 10
73.3% KP
36,296
33.2% share
19,184g
263 CS · 8/m
Elder God Heavy#5954
Janna · Support
1 / 6 / 23
80% KP
5,379
4.9% share
9,824g
23 CS · 0.7/m
Red side
VictoryWiracocha#lll
Singed · Top
3 / 3 / 10
43.3% KP
23,187
17.7% share
15,993g
345 CS · 10.5/m
Magic#9282
Viego · Jungle
11 / 4 / 4
50% KP
22,744
17.4% share
16,624g
244 CS · 7.4/m
Manga Reader#Climb
Syndra · Mid
5 / 8 / 10
50% KP
27,541
21.1% share
13,891g
262 CS · 7.9/m
Spear Shot#1111
Pantheon · ADC
8 / 8 / 13
70% KP
43,282
33.1% share
16,179g
232 CS · 7/m
i will engage#aura
Camille · Support
3 / 7 / 12
50% KP
13,943
10.7% share
10,390g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
