Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 92 days ago
13 / 4 / 7
K / D / A
48.8%
Kill participation
1,013.6
Damage / min
14,034g
548.6 gold / min
21
10 placed · 1 cleared
207
8.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
13 / 4 / 7
48.8% KP
25,930
25.4% share
14,034g
207 CS · 8.1/m
Give Me My Form#MLYKI
Wukong · Jungle
9 / 5 / 9
43.9% KP
12,729
12.5% share
12,369g
159 CS · 6.2/m
emiliana#wckd
Hwei · Mid
6 / 2 / 12
43.9% KP
25,198
24.7% share
12,579g
222 CS · 8.7/m
Amalek#2956
Aurelion Sol · ADC
11 / 3 / 8
46.3% KP
23,571
23.1% share
13,218g
187 CS · 7.3/m
Mały Kukaracza#pit
Camille · Support
2 / 6 / 19
51.2% KP
14,607
14.3% share
9,186g
18 CS · 0.7/m
Red side
DefeatNothing much#EUW
Jayce · Top
2 / 13 / 4
30% KP
16,841
20.9% share
10,262g
223 CS · 8.7/m
Mojie23#EUW
Shyvana · Jungle
6 / 6 / 6
60% KP
18,046
22.4% share
13,118g
208 CS · 8.1/m
Kiro#rain
Viktor · Mid
5 / 6 / 6
55% KP
22,155
27.5% share
11,485g
211 CS · 8.2/m
GALA RULER AEON#EUW
Sivir · ADC
1 / 9 / 7
40% KP
12,541
15.6% share
9,586g
197 CS · 7.7/m
Gunfire#ADC3
Senna · Support
6 / 7 / 9
75% KP
11,053
13.7% share
10,071g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
