Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 91 days ago
9 / 7 / 12
K / D / A
53.8%
Kill participation
1,083.4
Damage / min
11,819g
483.1 gold / min
25
10 placed · 2 cleared
189
7.7 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
9 / 7 / 12
53.8% KP
26,506
27.6% share
11,819g
189 CS · 7.7/m
KYLIAN MBAPPÉ#G67T
Graves · Jungle
19 / 6 / 7
66.7% KP
27,642
28.8% share
15,803g
192 CS · 7.8/m
Splash#0 1
Syndra · Mid
5 / 3 / 9
35.9% KP
21,002
21.9% share
11,483g
232 CS · 9.5/m
Predator 05#EUW
Seraphine · ADC
2 / 5 / 22
61.5% KP
12,694
13.2% share
10,797g
161 CS · 6.6/m
HA ΠOΔCOCE#EUW
Rell · Support
4 / 2 / 23
69.2% KP
8,143
8.5% share
8,412g
21 CS · 0.9/m
Red side
Defeatlosersq XDXD#EUW
Darius · Top
7 / 9 / 1
34.8% KP
13,627
15.1% share
9,593g
153 CS · 6.3/m
BESTSINGEDWORLD#BEST
Karthus · Jungle
8 / 6 / 9
73.9% KP
34,023
37.8% share
12,396g
194 CS · 7.9/m
calm world#revo
Viktor · Mid
0 / 5 / 8
34.8% KP
17,215
19.1% share
8,201g
178 CS · 7.3/m
schlomby#yes
Kalista · ADC
7 / 10 / 4
47.8% KP
20,874
23.2% share
12,772g
208 CS · 8.5/m
Biotic#123
Zilean · Support
1 / 9 / 14
65.2% KP
4,307
4.8% share
7,333g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
