Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 91 days ago
8 / 3 / 5
K / D / A
37.1%
Kill participation
809
Damage / min
11,399g
466.2 gold / min
24
9 placed · 1 cleared
191
7.8 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
8 / 3 / 5
37.1% KP
19,779
26% share
11,399g
191 CS · 7.8/m
Light Novel#EUWw
Sylas · Jungle
6 / 1 / 7
37.1% KP
12,620
16.6% share
11,544g
189 CS · 7.7/m
twtv BERONELOL#calm
Fiora · Mid
3 / 3 / 7
28.6% KP
14,704
19.3% share
11,302g
196 CS · 8/m
Black Sabbath#EUW0
Lee Sin · ADC
14 / 3 / 4
51.4% KP
23,417
30.8% share
15,314g
190 CS · 7.8/m
RAT Rambo#RATS
Rakan · Support
4 / 2 / 16
57.1% KP
5,584
7.3% share
9,746g
25 CS · 1/m
Red side
DefeatFandaniel#37564
Garen · Top
4 / 8 / 3
58.3% KP
17,233
21.9% share
10,171g
163 CS · 6.7/m
twtv kaiitania#kait
Qiyana · Jungle
3 / 9 / 1
33.3% KP
14,987
19% share
11,962g
198 CS · 8.1/m
OneƒorOne#CHALL
Syndra · Mid
2 / 6 / 5
58.3% KP
17,906
22.7% share
9,921g
223 CS · 9.1/m
twtv syzyfekk#PLEU
Twitch · ADC
2 / 9 / 8
83.3% KP
19,851
25.2% share
8,569g
143 CS · 5.8/m
Qnoxs#17165
Janna · Support
1 / 3 / 7
66.7% KP
8,766
11.1% share
6,461g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
