Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 91 days ago
10 / 6 / 8
K / D / A
36%
Kill participation
912.2
Damage / min
19,278g
499 gold / min
31
4 placed · 4 cleared
280
7.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat试着让故事继续#0718
Ambessa · Top
6 / 10 / 9
30% KP
35,330
19.5% share
16,664g
288 CS · 7.5/m
Spear Shot#1111
Pantheon · Jungle
10 / 6 / 8
36% KP
35,243
19.5% share
19,278g
280 CS · 7.2/m
Frexy#EUWES
Katarina · Mid
12 / 10 / 8
40% KP
40,426
22.4% share
16,349g
239 CS · 6.2/m
Cleanse#miri
Aphelios · ADC
8 / 10 / 8
32% KP
29,494
16.3% share
19,465g
285 CS · 7.4/m
Serenity#2551
Shaco · Support
14 / 15 / 16
60% KP
40,265
22.3% share
15,823g
33 CS · 0.9/m
Red side
VictorySplash#0 1
Renekton · Top
12 / 11 / 6
35.3% KP
38,558
20.6% share
19,442g
307 CS · 7.9/m
KC NEXT MIDKING#PANDA
Lee Sin · Jungle
16 / 9 / 18
66.7% KP
38,537
20.6% share
19,578g
217 CS · 5.6/m
B2BomBer#trump
Xerath · Mid
11 / 11 / 15
51% KP
40,017
21.3% share
15,428g
215 CS · 5.6/m
ANB SHC#2026
Seraphine · ADC
2 / 12 / 31
64.7% KP
21,661
11.6% share
15,794g
241 CS · 6.2/m
Soldier#Asu
Senna · Support
10 / 7 / 30
78.4% KP
48,728
26% share
19,504g
105 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
