Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 91 days ago
4 / 6 / 6
K / D / A
41.7%
Kill participation
649.4
Damage / min
12,787g
397.3 gold / min
34
12 placed · 3 cleared
242
7.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKozi#UCAM
Ambessa · Top
2 / 4 / 12
63.6% KP
26,409
20.7% share
12,670g
260 CS · 8.1/m
Taloffy#Apuuu
Talon · Jungle
5 / 4 / 8
59.1% KP
27,309
21.4% share
16,520g
277 CS · 8.6/m
BAR MOJITO#MACA
Locke · Mid
6 / 9 / 5
50% KP
20,575
16.1% share
13,312g
224 CS · 7/m
ANDA#RIEL
Ezreal · ADC
9 / 3 / 1
45.5% KP
37,986
29.7% share
17,277g
273 CS · 8.5/m
Ben Cristovao#BOMBI
Bard · Support
0 / 4 / 13
59.1% KP
15,569
12.2% share
10,465g
33 CS · 1/m
Red side
DefeatSpear Shot#1111
Renekton · Top
4 / 6 / 6
41.7% KP
20,901
18.9% share
12,787g
242 CS · 7.5/m
nirvana pathing#0906
Jarvan IV · Jungle
9 / 1 / 11
83.3% KP
23,658
21.4% share
14,514g
219 CS · 6.8/m
ESCIK#EU1
Cassiopeia · Mid
3 / 5 / 10
54.2% KP
28,289
25.6% share
12,515g
281 CS · 8.7/m
Gazir#kaii
Kai'Sa · ADC
7 / 6 / 5
50% KP
22,571
20.5% share
15,807g
248 CS · 7.7/m
Expedition 28#0211
Rakan · Support
1 / 4 / 19
83.3% KP
14,943
13.5% share
9,454g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
