Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 91 days ago
6 / 6 / 3
K / D / A
42.9%
Kill participation
697.5
Damage / min
10,859g
449.6 gold / min
14
9 placed · 2 cleared
175
7.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywhirlwind#1v9
Yasuo · Top
7 / 4 / 6
44.8% KP
15,597
19.6% share
11,947g
201 CS · 8.3/m
detdert jg acc#RANK1
Sylas · Jungle
7 / 4 / 7
48.3% KP
17,574
22.1% share
11,429g
170 CS · 7/m
TWTV Peng04#Yuqi
Ahri · Mid
9 / 2 / 6
51.7% KP
22,764
28.7% share
12,975g
224 CS · 9.3/m
Kiro#rain
Caitlyn · ADC
2 / 6 / 11
44.8% KP
10,952
13.8% share
11,803g
191 CS · 7.9/m
Backup#0018
Camille · Support
4 / 5 / 16
69% KP
12,512
15.8% share
8,881g
15 CS · 0.6/m
Red side
DefeatDanmairen#EUW
Akali · Top
5 / 5 / 4
42.9% KP
16,545
24.9% share
9,706g
177 CS · 7.3/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
3 / 4 / 5
38.1% KP
8,123
12.2% share
10,177g
209 CS · 8.7/m
SanPone#luigi
Aurora · Mid
6 / 6 / 3
42.9% KP
18,423
27.7% share
10,103g
188 CS · 7.8/m
Spear Shot#1111
Pantheon · ADC
6 / 6 / 3
42.9% KP
16,845
25.4% share
10,859g
175 CS · 7.2/m
Sleepin all Day#EUW
Thresh · Support
1 / 8 / 9
47.6% KP
6,461
9.7% share
6,698g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
