Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 91 days ago
9 / 8 / 14
K / D / A
51.1%
Kill participation
1,113.3
Damage / min
14,880g
426 gold / min
26
14 placed · 1 cleared
217
6.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattommy vercetti#252
Jayce · Top
3 / 10 / 8
45.8% KP
37,717
26.9% share
16,245g
292 CS · 8.4/m
Sinerias#EUW
Graves · Jungle
4 / 9 / 4
33.3% KP
25,972
18.5% share
14,919g
266 CS · 7.6/m
star zall#twtv
Veigar · Mid
9 / 6 / 3
50% KP
40,005
28.5% share
17,401g
307 CS · 8.8/m
Perseverance#GOAT
Ekko · ADC
8 / 10 / 5
54.2% KP
29,358
21% share
16,419g
262 CS · 7.5/m
Nasser#RM3
Nautilus · Support
0 / 10 / 11
45.8% KP
7,079
5.1% share
9,016g
34 CS · 1/m
Red side
VictoryKusakabe Shinra#win
Sion · Top
5 / 2 / 17
48.9% KP
31,926
18.4% share
13,324g
224 CS · 6.4/m
JG top boy#lync1
Vi · Jungle
10 / 4 / 19
64.4% KP
32,762
18.9% share
17,546g
242 CS · 6.9/m
Spear Shot#1111
Pantheon · Mid
9 / 8 / 14
51.1% KP
38,891
22.5% share
14,880g
217 CS · 6.2/m
Kite Machine#2015
Lux · ADC
19 / 4 / 14
73.3% KP
52,627
30.4% share
22,821g
351 CS · 10/m
Harald Gehstock#99999
Karma · Support
2 / 6 / 27
64.4% KP
16,951
9.8% share
10,720g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
