Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 90 days ago
19 / 5 / 16
K / D / A
64.8%
Kill participation
1,411.8
Damage / min
21,167g
585.3 gold / min
43
14 placed · 8 cleared
261
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Ambessa · Top
7 / 8 / 13
60.6% KP
47,439
22.8% share
17,311g
292 CS · 8.1/m
JUNGLEISTHEKING#ARKHE
Vi · Jungle
10 / 8 / 17
81.8% KP
37,105
17.8% share
16,827g
242 CS · 6.7/m
Erling Haaland#tukan
Cassiopeia · Mid
5 / 12 / 14
57.6% KP
46,975
22.5% share
13,787g
260 CS · 7.2/m
Dragdar#2902P
Ezreal · ADC
10 / 9 / 8
54.5% KP
58,694
28.2% share
18,037g
270 CS · 7.5/m
joeli#doss
Nautilus · Support
1 / 17 / 20
63.6% KP
18,172
8.7% share
9,566g
32 CS · 0.9/m
Red side
VictoryMetroArcher#EUW
Cho'Gath · Top
10 / 5 / 16
48.1% KP
52,010
27.3% share
15,674g
229 CS · 6.3/m
Nasser#RM3
Wukong · Jungle
13 / 7 / 25
70.4% KP
34,316
18% share
17,227g
212 CS · 5.9/m
yebit#haha
Sylas · Mid
8 / 9 / 15
42.6% KP
28,616
15% share
15,112g
280 CS · 7.7/m
Spear Shot#1111
Pantheon · ADC
19 / 5 / 16
64.8% KP
51,059
26.8% share
21,167g
261 CS · 7.2/m
AitchAre#6767
Jax · Support
4 / 7 / 24
51.9% KP
24,388
12.8% share
12,458g
66 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
