Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 90 days ago
7 / 8 / 3
K / D / A
55.6%
Kill participation
756.2
Damage / min
11,559g
422.6 gold / min
22
11 placed · 1 cleared
180
6.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryObabo#EUW
Corki · Top
13 / 3 / 9
57.9% KP
30,438
29.2% share
16,487g
243 CS · 8.9/m
Xyloo#STH
Jarvan IV · Jungle
5 / 2 / 22
71.1% KP
11,746
11.3% share
12,650g
170 CS · 6.2/m
Smietanek#CHOOM
Ekko · Mid
11 / 5 / 2
34.2% KP
25,949
24.9% share
11,872g
205 CS · 7.5/m
sandbinafan#YURI
Kog'Maw · ADC
4 / 6 / 14
47.4% KP
21,234
20.4% share
13,559g
228 CS · 8.3/m
KappaChungiLungi#DELUX
Bard · Support
5 / 2 / 25
78.9% KP
14,805
14.2% share
10,623g
20 CS · 0.7/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
7 / 8 / 3
55.6% KP
20,683
26.4% share
11,559g
180 CS · 6.6/m
veXon#hyvn
Talon · Jungle
6 / 4 / 4
55.6% KP
20,278
25.9% share
12,951g
264 CS · 9.7/m
zabujcastworuwpl#pve
Riven · Mid
1 / 7 / 2
16.7% KP
12,344
15.7% share
10,859g
243 CS · 8.9/m
1ZESUO1#EUW
Vel'Koz · ADC
4 / 12 / 4
44.4% KP
19,986
25.5% share
10,578g
187 CS · 6.8/m
detdert lulu acc#RANK1
Karma · Support
0 / 7 / 8
44.4% KP
5,104
6.5% share
6,834g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
