Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 90 days ago
7 / 5 / 7
K / D / A
42.4%
Kill participation
869
Damage / min
14,112g
432.7 gold / min
32
14 placed · 2 cleared
253
7.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTUEUR A GAGES#2005
Zeri · Top
5 / 8 / 6
35.5% KP
25,059
22.6% share
14,452g
279 CS · 8.6/m
Squiddly#xyz
Lee Sin · Jungle
7 / 3 / 9
51.6% KP
18,035
16.3% share
13,898g
221 CS · 6.8/m
Εlement#EUW
Kog'Maw · Mid
5 / 6 / 10
48.4% KP
30,303
27.3% share
13,651g
307 CS · 9.4/m
bulgarian script#exo
Locke · ADC
10 / 8 / 9
61.3% KP
24,657
22.2% share
15,334g
231 CS · 7.1/m
I want to be at#peace
Elise · Support
4 / 8 / 16
64.5% KP
12,865
11.6% share
10,754g
34 CS · 1/m
Red side
VictoryEkkoSuna#SUNA
K'Sante · Top
5 / 8 / 8
39.4% KP
15,512
13% share
13,749g
232 CS · 7.1/m
Nothing much#EUW
Kindred · Jungle
12 / 4 / 6
54.5% KP
26,054
21.9% share
19,241g
306 CS · 9.4/m
Spear Shot#1111
Pantheon · Mid
7 / 5 / 7
42.4% KP
28,343
23.8% share
14,112g
253 CS · 7.8/m
LL MI6#EUW
Karthus · ADC
9 / 9 / 8
51.5% KP
39,755
33.4% share
16,391g
280 CS · 8.6/m
Xyloo#STH
Leona · Support
0 / 5 / 18
54.5% KP
9,289
7.8% share
9,672g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
