Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 88 days ago
3 / 8 / 11
K / D / A
48.3%
Kill participation
800.4
Damage / min
11,404g
355.4 gold / min
21
12 placed · 0 cleared
207
6.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytonythetiger#lol
Camille · Top
7 / 4 / 5
24.5% KP
25,518
17.4% share
12,354g
181 CS · 5.6/m
Dear Bruce#011
Jarvan IV · Jungle
9 / 6 / 24
67.3% KP
28,779
19.6% share
18,017g
256 CS · 8/m
Nevir#batat
Riven · Mid
17 / 5 / 7
49% KP
35,400
24.1% share
19,531g
261 CS · 8.1/m
detdert adc acc#RANK1
Ezreal · ADC
12 / 6 / 11
46.9% KP
39,060
26.6% share
19,205g
303 CS · 9.4/m
ARI THE EMPEROR#god
Leona · Support
4 / 8 / 25
59.2% KP
18,080
12.3% share
11,671g
22 CS · 0.7/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
3 / 8 / 11
48.3% KP
25,680
17.2% share
11,404g
207 CS · 6.5/m
KC Yiken#1111
Nocturne · Jungle
8 / 11 / 12
69% KP
27,443
18.4% share
14,119g
182 CS · 5.7/m
Podushhka#Noita
Hwei · Mid
4 / 7 / 7
37.9% KP
30,331
20.3% share
12,807g
269 CS · 8.4/m
Évangelyne#BELGE
Kog'Maw · ADC
1 / 10 / 16
58.6% KP
42,319
28.4% share
14,401g
257 CS · 8/m
Red block#999
Viego · Support
13 / 13 / 5
62.1% KP
23,317
15.6% share
15,181g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
