Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 87 days ago
18 / 6 / 13
K / D / A
81.6%
Kill participation
1,767.1
Damage / min
17,825g
531.6 gold / min
26
16 placed · 1 cleared
231
6.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLesbian princess#UwU
Singed · Top
0 / 8 / 16
43.2% KP
25,628
17.6% share
10,558g
233 CS · 6.9/m
fynox#f1x
Viego · Jungle
8 / 11 / 14
59.5% KP
17,316
11.9% share
14,112g
202 CS · 6/m
Koυssay3#EUW
Locke · Mid
24 / 8 / 7
83.8% KP
52,651
36.2% share
18,483g
232 CS · 6.9/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
5 / 4 / 18
62.2% KP
40,219
27.7% share
14,524g
243 CS · 7.2/m
yone kid#grind
Alistar · Support
0 / 8 / 21
56.8% KP
9,485
6.5% share
8,948g
28 CS · 0.8/m
Red side
VictoryLittle p1g#Clog
Kennen · Top
1 / 6 / 11
31.6% KP
18,140
12% share
11,431g
238 CS · 7.1/m
Giyuu zzz#EUW2
Lee Sin · Jungle
12 / 6 / 16
73.7% KP
35,100
23.2% share
17,522g
228 CS · 6.8/m
Spear Shot#1111
Pantheon · Mid
18 / 6 / 13
81.6% KP
59,257
39.2% share
17,825g
231 CS · 6.9/m
Slapjack#6969
Lucian · ADC
5 / 9 / 7
31.6% KP
15,123
10% share
15,141g
261 CS · 7.8/m
Tea#2299
Swain · Support
2 / 10 / 23
65.8% KP
23,721
15.7% share
10,567g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
