Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 87 days ago
13 / 9 / 11
K / D / A
57.1%
Kill participation
1,425.2
Damage / min
18,388g
483.7 gold / min
30
15 placed · 3 cleared
264
6.9 CS / min
Objective control
5
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshotgunangel#coda
Jayce · Top
6 / 14 / 16
41.5% KP
46,578
24.1% share
17,835g
283 CS · 7.4/m
Serenity#2551
Shaco · Jungle
8 / 9 / 12
37.7% KP
35,248
18.2% share
15,970g
260 CS · 6.8/m
EGO#INT
Locke · Mid
30 / 6 / 6
67.9% KP
57,081
29.6% share
22,588g
232 CS · 6.1/m
Gönül#QLF
Viktor · ADC
8 / 5 / 15
43.4% KP
45,053
23.3% share
21,403g
362 CS · 9.5/m
Katashi#Mid
Nautilus · Support
1 / 9 / 19
37.7% KP
9,205
4.8% share
10,398g
25 CS · 0.7/m
Red side
DefeatFandaniel#37564
Aatrox · Top
6 / 16 / 7
31% KP
22,692
13.5% share
14,210g
238 CS · 6.3/m
chaD LegnD#CHAD
Diana · Jungle
11 / 7 / 7
42.9% KP
33,297
19.8% share
18,665g
295 CS · 7.8/m
Spear Shot#1111
Pantheon · Mid
13 / 9 / 11
57.1% KP
54,182
32.2% share
18,388g
264 CS · 6.9/m
FORЕSKINSWEEPERX#JÄMPT
Karthus · ADC
9 / 13 / 12
50% KP
44,323
26.3% share
16,343g
266 CS · 7/m
Crappi#Zed
Leona · Support
3 / 8 / 24
64.3% KP
13,903
8.3% share
12,195g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
