Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 87 days ago
10 / 5 / 13
K / D / A
57.5%
Kill participation
920.4
Damage / min
15,567g
478.7 gold / min
17
10 placed · 2 cleared
235
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshotgunangel#coda
Ambessa · Top
1 / 8 / 4
29.4% KP
19,827
18.4% share
12,304g
270 CS · 8.3/m
detdert mid acc#RANK1
Locke · Jungle
7 / 7 / 5
70.6% KP
20,363
18.9% share
16,864g
264 CS · 8.1/m
zwaker#T1WIN
Tristana · Mid
3 / 9 / 6
52.9% KP
24,979
23.2% share
12,406g
257 CS · 7.9/m
HARPOON#goat
Viktor · ADC
4 / 6 / 6
58.8% KP
30,356
28.1% share
14,980g
301 CS · 9.3/m
Sergeant Sona#KJP
Sona · Support
2 / 10 / 7
52.9% KP
12,345
11.4% share
8,681g
26 CS · 0.8/m
Red side
VictoryDanmairen#EUW
Akali · Top
14 / 3 / 7
52.5% KP
40,792
32.9% share
16,176g
258 CS · 7.9/m
Thumbs Down#4847
Jarvan IV · Jungle
8 / 5 / 20
70% KP
23,378
18.8% share
14,707g
204 CS · 6.3/m
Spear Shot#1111
Pantheon · Mid
10 / 5 / 13
57.5% KP
29,927
24.1% share
15,567g
235 CS · 7.2/m
夜snowpoem#love
Syndra · ADC
5 / 3 / 10
37.5% KP
25,726
20.7% share
16,650g
327 CS · 10.1/m
ZileanBenLuden#2001
Zilean · Support
3 / 1 / 15
45% KP
4,252
3.4% share
9,347g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
