Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 84 days ago
8 / 6 / 4
K / D / A
36.4%
Kill participation
905.4
Damage / min
15,354g
455.2 gold / min
41
12 placed · 6 cleared
224
6.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwho is remnant#nenad
Yasuo · Top
5 / 10 / 6
33.3% KP
22,398
17.6% share
16,167g
292 CS · 8.7/m
Spear Shot#1111
Pantheon · Jungle
8 / 6 / 4
36.4% KP
30,542
24% share
15,354g
224 CS · 6.6/m
ovine hall#777
Locke · Mid
10 / 11 / 3
39.4% KP
28,086
22% share
14,123g
197 CS · 5.8/m
Giyuu zzz#EUW2
Akali · ADC
8 / 10 / 4
36.4% KP
26,347
20.7% share
13,953g
259 CS · 7.7/m
PanNiji#UAN1
Malphite · Support
2 / 8 / 7
27.3% KP
20,026
15.7% share
9,258g
37 CS · 1.1/m
Red side
VictoryGacha Gamer#EUW
Talon · Top
10 / 7 / 7
37.8% KP
31,621
22.9% share
16,085g
265 CS · 7.9/m
miyosi#505
Viego · Jungle
6 / 6 / 10
35.6% KP
12,964
9.4% share
15,417g
252 CS · 7.5/m
kicktv Lymos123#4444
Sylas · Mid
13 / 7 / 12
55.6% KP
33,420
24.2% share
15,449g
198 CS · 5.9/m
Nightmares#lol
Xerath · ADC
7 / 8 / 19
57.8% KP
35,016
25.3% share
15,442g
237 CS · 7/m
Welyn#TWTV
Aurelion Sol · Support
9 / 6 / 21
66.7% KP
25,348
18.3% share
13,311g
70 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
