Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 82 days ago
18 / 7 / 10
K / D / A
52.8%
Kill participation
1,065.1
Damage / min
24,578g
490.7 gold / min
33
11 placed · 4 cleared
309
6.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
5
Dragons
3
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNano#AFW
Jayce · Top
8 / 13 / 17
56.8% KP
51,566
24.2% share
22,090g
370 CS · 7.4/m
Gacha Gamer#EUW
Talon · Jungle
12 / 8 / 18
68.2% KP
41,199
19.4% share
22,801g
380 CS · 7.6/m
Αrtoria Prime#eProd
Hwei · Mid
6 / 10 / 15
47.7% KP
52,150
24.5% share
16,353g
263 CS · 5.3/m
getogetogeto#EUW
Kai'Sa · ADC
7 / 14 / 15
50% KP
34,389
16.2% share
22,656g
357 CS · 7.1/m
ZeePa#RIP
LeBlanc · Support
11 / 8 / 15
59.1% KP
33,367
15.7% share
18,315g
79 CS · 1.6/m
Red side
VictorySpear Shot#1111
Pantheon · Top
18 / 7 / 10
52.8% KP
53,346
31% share
24,578g
309 CS · 6.2/m
Nasser#RM3
Wukong · Jungle
5 / 12 / 20
47.2% KP
29,756
17.3% share
19,299g
230 CS · 4.6/m
azur et asmar#paix
Aurelion Sol · Mid
13 / 6 / 15
52.8% KP
43,482
25.3% share
22,511g
356 CS · 7.1/m
Filip Szcześniak#taco
Syndra · ADC
11 / 7 / 13
45.3% KP
30,598
17.8% share
26,302g
430 CS · 8.6/m
Hyper720#EUW
Shen · Support
6 / 12 / 24
56.6% KP
14,791
8.6% share
15,720g
35 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
