Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 82 days ago
2 / 6 / 7
K / D / A
50%
Kill participation
537.1
Damage / min
9,516g
343.7 gold / min
17
10 placed · 0 cleared
142
5.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAMK0H#EUW
Mordekaiser · Top
2 / 9 / 3
27.8% KP
14,141
20.7% share
8,560g
174 CS · 6.3/m
Tom Pearl#EUWW
Nasus · Jungle
2 / 10 / 4
33.3% KP
9,700
14.2% share
8,696g
152 CS · 5.5/m
yuukiyuukster#yuuki
Lux · Mid
11 / 6 / 2
72.2% KP
23,614
34.5% share
15,540g
215 CS · 7.8/m
Spear Shot#1111
Pantheon · ADC
2 / 6 / 7
50% KP
14,868
21.7% share
9,516g
142 CS · 5.1/m
Slayerrulez#Janna
Janna · Support
1 / 6 / 11
66.7% KP
6,107
8.9% share
7,350g
23 CS · 0.8/m
Red side
VictoryRaiderGO#TWTV1
Darius · Top
12 / 1 / 4
43.2% KP
27,837
24.3% share
15,978g
300 CS · 10.8/m
Carl Friedrich#Gauß
Taliyah · Jungle
10 / 4 / 10
54.1% KP
32,403
28.2% share
15,924g
239 CS · 8.6/m
Simpli#000
Syndra · Mid
9 / 5 / 9
48.6% KP
26,894
23.4% share
11,737g
170 CS · 6.1/m
draven kid#grind
Draven · ADC
4 / 4 / 7
29.7% KP
18,654
16.3% share
13,127g
210 CS · 7.6/m
LightMistress#3491
Renata Glasc · Support
2 / 4 / 15
45.9% KP
8,984
7.8% share
8,873g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
