Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 82 days ago
1 / 9 / 4
K / D / A
35.7%
Kill participation
551.2
Damage / min
8,638g
275.2 gold / min
119
51 placed · 14 cleared
46
1.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv Rasadurai#TTV
Singed · Top
1 / 9 / 3
28.6% KP
16,471
20.3% share
11,469g
252 CS · 8/m
Pridestalker#2000
Rengar · Jungle
8 / 3 / 3
78.6% KP
21,877
27% share
16,505g
294 CS · 9.4/m
lCoNQuesT#0004
Anivia · Mid
1 / 3 / 7
57.1% KP
14,959
18.4% share
10,657g
245 CS · 7.8/m
twtv 44teca#4teca
Lux · ADC
3 / 6 / 0
21.4% KP
10,558
13% share
11,742g
262 CS · 8.3/m
Spear Shot#1111
Pantheon · Support
1 / 9 / 4
35.7% KP
17,297
21.3% share
8,638g
46 CS · 1.5/m
Red side
Victoryshotgunangel#coda
Ambessa · Top
13 / 5 / 2
50% KP
35,006
35% share
16,149g
278 CS · 8.9/m
MVP DARKAN#JGL
Udyr · Jungle
10 / 3 / 5
50% KP
24,156
24.2% share
15,769g
267 CS · 8.5/m
MemoryReboot#111
Ryze · Mid
1 / 3 / 6
23.3% KP
15,540
15.6% share
12,304g
285 CS · 9.1/m
Saske#9999
Syndra · ADC
4 / 2 / 8
40% KP
16,699
16.7% share
12,960g
223 CS · 7.1/m
Ðexio#GOD
Rell · Support
2 / 1 / 16
60% KP
8,512
8.5% share
9,508g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
