Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 81 days ago
4 / 8 / 11
K / D / A
42.9%
Kill participation
974.6
Damage / min
12,225g
370.1 gold / min
31
13 placed · 0 cleared
184
5.6 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHaster#EUWz
Shen · Top
6 / 7 / 12
58.1% KP
30,361
22.8% share
14,560g
236 CS · 7.1/m
Szustki#666
Nunu & Willump · Jungle
15 / 3 / 13
90.3% KP
34,362
25.8% share
16,225g
230 CS · 7/m
Sloth#FF15
Naafiri · Mid
4 / 13 / 9
41.9% KP
22,264
16.7% share
13,235g
231 CS · 7/m
Évangelyne#BELGE
Viktor · ADC
5 / 5 / 14
61.3% KP
36,065
27% share
14,249g
239 CS · 7.2/m
UwUequalsTROLL#9885
Nasus · Support
1 / 7 / 22
74.2% KP
10,355
7.8% share
9,178g
37 CS · 1.1/m
Red side
VictorySpear Shot#1111
Pantheon · Top
4 / 8 / 11
42.9% KP
32,193
19.9% share
12,225g
184 CS · 5.6/m
katlifer#2009
Graves · Jungle
12 / 4 / 8
57.1% KP
52,031
32.2% share
18,846g
300 CS · 9.1/m
Frank Lundy#AGENT
Syndra · Mid
8 / 6 / 11
54.3% KP
41,004
25.4% share
16,474g
279 CS · 8.4/m
adrianlaneitor#EUW
Akali · ADC
9 / 7 / 11
57.1% KP
27,968
17.3% share
14,747g
210 CS · 6.4/m
Malevolence#HAZE
Alistar · Support
2 / 7 / 20
62.9% KP
8,342
5.2% share
10,204g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
