Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 80 days ago
1 / 9 / 3
K / D / A
28.6%
Kill participation
369.9
Damage / min
5,970g
262.8 gold / min
17
8 placed · 1 cleared
106
4.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
1 / 9 / 3
28.6% KP
8,404
16.6% share
5,970g
106 CS · 4.7/m
GuiltyConscience#JRZ
Jarvan IV · Jungle
1 / 7 / 4
35.7% KP
7,228
14.3% share
7,315g
134 CS · 5.9/m
yone kid#grind
Ambessa · Mid
2 / 4 / 3
35.7% KP
7,112
14% share
8,847g
181 CS · 8/m
quan jiao zhe#124
Karthus · ADC
6 / 4 / 3
64.3% KP
14,735
29.1% share
10,488g
194 CS · 8.5/m
deceive#999
Twitch · Support
4 / 3 / 7
78.6% KP
13,165
26% share
7,529g
44 CS · 1.9/m
Red side
VictorySHFT Rooster#0428
Olaf · Top
11 / 3 / 3
51.9% KP
21,774
30.9% share
11,945g
168 CS · 7.4/m
모르파리우스#2003
Ivern · Jungle
2 / 3 / 15
63% KP
6,086
8.6% share
9,014g
131 CS · 5.8/m
Turret Syndrome#HEIM
Heimerdinger · Mid
9 / 4 / 7
59.3% KP
24,502
34.8% share
10,804g
183 CS · 8.1/m
Hamza#EUW
Viktor · ADC
4 / 4 / 1
18.5% KP
10,132
14.4% share
10,202g
206 CS · 9.1/m
MAFFE#O2JAM
Galio · Support
1 / 0 / 15
59.3% KP
7,914
11.2% share
6,706g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
