Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 80 days ago
16 / 5 / 12
K / D / A
68.3%
Kill participation
1,516.9
Damage / min
15,119g
469.3 gold / min
29
12 placed · 2 cleared
183
5.7 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLukaGaming Kille#EUW
Renekton · Top
5 / 6 / 8
48.1% KP
17,105
16.6% share
12,748g
206 CS · 6.4/m
Nagumo Yoichi#gaku
Viego · Jungle
3 / 9 / 9
44.4% KP
18,966
18.4% share
12,624g
221 CS · 6.9/m
Dapted#123
Akali · Mid
12 / 6 / 4
59.3% KP
33,378
32.4% share
16,967g
255 CS · 7.9/m
Usuurper#1111
Kalista · ADC
7 / 10 / 3
37% KP
24,123
23.4% share
14,631g
263 CS · 8.2/m
W Λ V Σ#1337
Nautilus · Support
0 / 10 / 11
40.7% KP
9,569
9.3% share
7,681g
13 CS · 0.4/m
Red side
VictorySpear Shot#1111
Pantheon · Top
16 / 5 / 12
68.3% KP
48,871
30.1% share
15,119g
183 CS · 5.7/m
twtv 44teca#4teca
Nocturne · Jungle
6 / 7 / 14
48.8% KP
20,298
12.5% share
14,015g
244 CS · 7.6/m
F3reak#GGGG
Syndra · Mid
14 / 3 / 10
58.5% KP
46,276
28.5% share
16,313g
251 CS · 7.8/m
Purple Hyacinth#Aimer
Viktor · ADC
4 / 6 / 25
70.7% KP
37,048
22.8% share
14,385g
232 CS · 7.2/m
VIVA PALESTINA#91380
Rell · Support
1 / 6 / 25
63.4% KP
10,114
6.2% share
9,768g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
