Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 79 days ago
8 / 2 / 15
K / D / A
63.9%
Kill participation
1,234.4
Damage / min
13,191g
468 gold / min
31
10 placed · 5 cleared
213
7.6 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeks#Bin
Jayce · Top
0 / 11 / 4
21.1% KP
12,206
14.4% share
8,667g
168 CS · 6/m
Spike Spiegel#hppen
Sylas · Jungle
10 / 8 / 4
73.7% KP
29,738
35.2% share
13,640g
192 CS · 6.8/m
lovelovelove#herrr
Ambessa · Mid
8 / 9 / 4
63.2% KP
20,996
24.8% share
12,479g
176 CS · 6.2/m
Schow#wohcS
Tristana · ADC
1 / 5 / 5
31.6% KP
13,340
15.8% share
11,924g
238 CS · 8.4/m
LightMistress#3491
Renata Glasc · Support
0 / 3 / 8
42.1% KP
8,221
9.7% share
7,596g
39 CS · 1.4/m
Red side
VictorySpear Shot#1111
Pantheon · Top
8 / 2 / 15
63.9% KP
34,790
27.3% share
13,191g
213 CS · 7.6/m
Princejoe#TTV
Hecarim · Jungle
4 / 6 / 12
44.4% KP
18,287
14.3% share
11,783g
210 CS · 7.5/m
Don Noway#EUW
Heimerdinger · Mid
7 / 6 / 9
44.4% KP
33,683
26.4% share
12,089g
201 CS · 7.1/m
EL DIABLO#YEN
Lucian · ADC
15 / 2 / 6
58.3% KP
35,534
27.9% share
19,547g
300 CS · 10.6/m
HensterSpenster#9622
Karma · Support
2 / 3 / 20
61.1% KP
5,242
4.1% share
8,906g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
