Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 78 days ago
13 / 8 / 6
K / D / A
45.2%
Kill participation
1,121.5
Damage / min
16,158g
430.3 gold / min
40
16 placed · 2 cleared
241
6.4 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBRILLIANT MOVE#0000
Shen · Top
5 / 8 / 16
56.8% KP
29,134
17.5% share
13,601g
221 CS · 5.9/m
Farmazoniarz#EUW
Jarvan IV · Jungle
13 / 4 / 14
73% KP
33,317
20.1% share
18,860g
278 CS · 7.4/m
zwaker#T1WIN
Ahri · Mid
12 / 6 / 13
67.6% KP
52,199
31.4% share
18,531g
285 CS · 7.6/m
Flowers of Evil#Kasu
Sylas · ADC
2 / 14 / 13
40.5% KP
28,856
17.4% share
12,343g
181 CS · 4.8/m
TwoN#2oNN
Camille · Support
5 / 10 / 13
48.6% KP
22,630
13.6% share
12,901g
74 CS · 2/m
Red side
VictorySpear Shot#1111
Pantheon · Top
13 / 8 / 6
45.2% KP
42,112
25.4% share
16,158g
241 CS · 6.4/m
desperate desire#Densi
Lillia · Jungle
5 / 6 / 16
50% KP
31,148
18.8% share
17,092g
292 CS · 7.8/m
pew#shot
Yone · Mid
10 / 10 / 7
40.5% KP
34,114
20.6% share
14,698g
236 CS · 6.3/m
Saku#ritou
Cho'Gath · ADC
12 / 6 / 10
52.4% KP
45,716
27.6% share
18,987g
308 CS · 8.2/m
KindheartedQueen#Gentl
Janna · Support
2 / 7 / 21
54.8% KP
12,409
7.5% share
11,916g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
