Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 77 days ago
6 / 6 / 13
K / D / A
70.4%
Kill participation
680.4
Damage / min
10,807g
336.8 gold / min
96
41 placed · 5 cleared
34
1.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNumbers#PLUH
Zaahen · Top
2 / 7 / 0
7.4% KP
15,692
12.5% share
9,136g
197 CS · 6.1/m
anxious words#rory
Rek'Sai · Jungle
4 / 8 / 7
40.7% KP
12,191
9.7% share
10,387g
151 CS · 4.7/m
CruncyWM#TW TV
Sylas · Mid
4 / 7 / 9
48.1% KP
24,580
19.6% share
11,064g
178 CS · 5.5/m
Rediby#EUW
Ziggs · ADC
11 / 4 / 8
70.4% KP
51,386
40.9% share
21,343g
345 CS · 10.8/m
Spear Shot#1111
Pantheon · Support
6 / 6 / 13
70.4% KP
21,830
17.4% share
10,807g
34 CS · 1.1/m
Red side
VictorycadianNN#EUW
Gnar · Top
4 / 3 / 15
59.4% KP
38,640
26.8% share
14,592g
283 CS · 8.8/m
Erling Haaland#tukan
Lee Sin · Jungle
8 / 3 / 15
71.9% KP
18,733
13% share
15,474g
245 CS · 7.6/m
G2 Caps#1323
Azir · Mid
10 / 11 / 6
50% KP
43,432
30.1% share
15,687g
265 CS · 8.3/m
Faetski#Hera
Syndra · ADC
7 / 7 / 4
34.4% KP
25,272
17.5% share
15,356g
269 CS · 8.4/m
milkcheesebread#EUW
Sona · Support
3 / 3 / 18
65.6% KP
18,315
12.7% share
10,278g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
